Game Development
Physics engines, collision detection, XNA, and building games.
Articles
26 articles · 2009–20122011
2010
- Benchmarking Box2D-based physics engines Game Development / Performance ↗
- Optimizing performance on the Xbox 360 – part 2 Performance / Game Development ↗
- Optimizing performance on the Xbox 360 – part 1 Performance / Game Development ↗
- Farseer Physics Engine 3.1 released Game Development ↗
- Tunneling explained Game Development / Algorithms ↗
- Farseer Physics Engine 3.0 has been released! Game Development ↗
- Broad and narrow phase collision detection systems Game Development / Algorithms ↗
- The Ramer-Douglas-Peucker polygon simplification algorithm Game Development / Algorithms ↗
- Physics engine series Game Development ↗
2009
- Pseudo-orientation in Farseer Physics Engine Game Development / Algorithms ↗
- 2D physics engine tutorial – part 3 Game Development / Algorithms ↗
- User-managed games and automatic server checks Game Development ↗
- 2D physics engine tutorial – part 2 Game Development / Algorithms ↗
- 2D physics engine tutorial – part 1 Game Development / Algorithms ↗
- Hybrid narrow phase using convexity detection Game Development / Algorithms ↗
- Convex polygon-based collision detection Game Development / Algorithms ↗
- New Farseer Physics Engine-based game – FreeGoo Game Development ↗
- Raycasting explained Game Development / Algorithms ↗
- New game using Farseer Physics – Zombies 2.0 Game Development ↗
- Simulators and determinism Game Development / Algorithms ↗
- New game using Farseer Physics Engine – Superspace Game Development ↗
- Another game using Farseer Physics Engine – Square Off Game Development ↗
- New game using Farseer Physics Engine – Ninjic Game Development ↗